Video Game Coverage

video game news fallout 4 ridiculous bottle cap pre order
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Redditor GatorMacheteJr loves Fallout more than you do.  Don't feel threatened, dude loves Fallout more than any of us.  This brave vault dweller collected a grand total of 2,240 bottle caps (around 11 lbs) over the last seven and a half years, and then had the stones to send those to Bethesda as payment for a Fallout 4 pre-order. 



His gamble (and very expensive shipping bill) paid off, because he's receiving a copy of the game.  According to an email he got from Bethesda, since he was the first person to try this method of payment, they'd honor it (read: don't get any ideas, rest of the internet!).  Well done, sir!


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Guy Playing Pokémon GO Live-Tweets the Ridiculous Number of Rare Pokémon He Encounters in His Condo

This dude needs to start up some sort of business out of his place, and he definitely needs to call it 'The Safari Zone.' If this is all legit and not the deceptive work of decent photoshopping skills, then I'm pretty sure there are plenty of players out there that'd be ready to cruise through his condo.

Pokémon pokemon go Video Game Coverage video games win - 906757
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Coverage guy writes please for a free game from Blizzard and gets rejected in the best way possible.
Via Kotaku
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It all begins with Kyle's eloquent wit, as seen in the following letter he sent off to Blizzard with the highest of hopes something might work out....



Kyle approaches the matter with impressive candor, talking about how his efforts began with a table dance, until his wife told him to get down; and that he hasn't asked for anything in five years...except for a Darth Vader Pez dispenser, a waffle iron shaped like the DeLorean, and a Walking Deadblanket.

Kyle then asked Blizzard to send him a free copy of Overwatch in exchange for a piece of artwork he created as a gift to them for their generosity. The gift was titled, “Deadpool Licking Some Rock. A Dog Watches.”



And at long last this epic saga wraps up with the following response from a Blizzard representative, who addressed Kyle's previous letter/efforts:


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How Rezephos flew through Super Mario World without getting a single mushroom, fire flower, cape, star, or Yoshi...we may never know. There were some truly miraculous achievements at Summer Games Done Quick 2016 this year. These are some of our favorites:

Catherine

I don't understand this game, yet I find myself intrigued. Catherine's a puzzle-platformer for Xbox 360 and PS3. You play as a laid back dude named Vince Brooks who dates a lady named Katherine, only to end up falling into a love affair with a sex kitten named Catherine. See what they did there? Juggling two love interests almost always gives way to a full-fledgted sh*tstorm, but 'Ghoul02' upped the ante by playing through the game using two controllers at once.


Mario Kart: Double Dash!!

In this run, 'druvan7' gases up and destroys the All Cup Tour in speed demon fashion.



Check out the rest of the speedy playthrough achievements over here!

Via ceogaming
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This weekend at CEO 2015, the fighting game tournament got a little intense. Not the actual gameplay, mind you, but the pre-show.  Watch competitive player Kenneth "Stone Cold" "K-Brad" Bradley enter the, er, ring for an Ultimate Marvel vs Capcom 3 match. I kid you not, he knocks a dude out.


Another player, Dieminion, took a much stealthier approach to his entrance:


Dude's like a ninja!
 

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Could this be the future of gaming?

RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.